A game camera, often referred to as "trail camera", is a tough, motion-activated camera designed to take photos and videos of wildlife and security surveillance, and game camera is comprised of a motion detector and a digital camera. The motion detector uses passive infrared technology to sense movement and trigger the camera.
Scope of the Report:
This report focuses on the Game Camera in Global market, especially in North America, Europe and Asia-Pacific, Latin America, Middle and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Market Segment by Manufacturers, this report covers
- Prometheus Group
- Vista Outdoor
- Wildgame Innovations
- Bgha Inc.
- GSM Outdoors
Market Segment by Regions, regional analysis covers
- North America (USA, Canada and Mexico)
- Europe (Germany, France, UK, Russia and Italy)
- Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
- Latin America, Middle and Africa
Market Segment by Type, covers
- Pixel <8MP
- Pixel >12MP
Market Segment by Applications, can be divided into
There are 13 Chapters to deeply display the global Game Camera market.
Chapter 1, to describe Game Camera Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Game Camera, with sales, revenue, and price of Game Camera, in 2015 and 2016;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2015 and 2016;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Game Camera, for each region, from 2011 to 2016;
Chapter 5, 6, 7 and 8, to analyze the key regions, with sales, revenue and market share by key countries in these regions;
Chapter 9 and 10, to show the market by type and application, with sales market share and growth rate by type, application, from 2011 to 2016;
Chapter 11, Game Camera market forecast, by regions, type and application, with sales and revenue, from 2016 to 2021;
Chapter 12 and 13, to describe Game Camera sales channel, distributors, traders, dealers, appendix and data source.