Global In-flight Entertainment Market 2014-2018

Published: August 2014
No. of Pages: 61
   

IFE systems provide entertainment to aircraft passengers in the form of movies, music, and games. Passengers may also feel the need of internet connectivity; hence, to cater to this demand, airlines have started providing internet facilities to passengers on board. A majority of the airlines are seeing IFE as a value-added service to enhance passenger experience. Airlines provide IFE in different forms such as overhead systems that run pre-programmed content and in-seat systems that give passengers an option to choose from a list of video or audio-based entertainment.

TechNavio's analysts forecast the Global In-flight Entertainment Market to grow at a CAGR of 7.69 percent over the period 2013-2018.

Covered in this Report

The Global In-flight Entertainment Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global In-flight Entertainment Market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Vendors

  • Global Eagle Entertainment Inc.
  • Panasonic Avionics Corp.
  • Rockwell Collins Inc.
  • Thales SA

Other Prominent Vendors

  • Airlines Services Ltd
  • Digecor
  • DMD Phantom
  • IFE Services Ltd
  • Interact Network Inc.
  • Lumexis Corporation
  • OnAir
  • Spafax
  • StoreBox Inflight Inc.
  • Tradex Inc.
  • Zodiac Inflight Innovations

Market Driver

  • Increase in Demand for Air Travel
  • For a full, detailed list, view our report.

Market Challenge

  • Rapid Technological Changes
  • For a full, detailed list, view our report.

Market Trend

  • Emerging Technologies for IFE Systems
  • For a full, detailed list, view our report.

Key Questions Answered in this Report

  • What will the market size be in 2018 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

Global In-flight Entertainment Market 2014-2018

Table of Contents

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings

04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology

05. Introduction

06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis

07. Geographical Segmentation
07.1 Global IFE Market by Geographical Segmentation 2013
07.2 IFE Market in the APAC Region
07.2.1 Market Size and Forecast
07.3 IFE Market in the EMEA Region
07.3.1 Market Size and Forecast
07.4 IFE Market in the Americas
07.4.1 Market Size and Forecast

08. Buying Criteria

09. Market Growth Drivers

10. Drivers and their Impact

11. Market Challenges

12. Impact of Drivers and Challenges

13. Market Trends

14. Trends and their Impact

15. Vendor Landscape
15.1 Competitive Scenario
15.2 Other Prominent Vendors

16. Key Vendor Analysis
16.1 Global Eagle Entertainment
16.1.1 Key Facts
16.1.2 Business Overview
16.1.3 Business Segmentation by Revenue 2013
16.1.4 Business Segmentation by Revenue 2011-2013
16.1.5 Geographical Segmentation by Revenue 2013
16.1.6 Business Strategy
16.1.7 Recent Developments
16.1.8 SWOT Analysis
16.2 Panasonic Avionics
16.2.1 Key Facts
16.2.2 Business Overview
16.2.3 Product Segmentation
16.2.4 Recent Developments
16.2.5 SWOT Analysis
16.3 Rockwell Collins
16.3.1 Key Facts
16.3.2 Business Overview
16.3.3 Business Segmentation by Revenue 2013
16.3.4 Business Segmentation by Revenue 2012 and 2013
16.3.5 Geographical Segmentation by Revenue 2013
16.3.6 Business Strategy
16.3.7 Recent Developments
16.3.8 SWOT Analysis
16.4 Thales
16.4.1 Key Facts
16.4.2 Business Overview
16.4.3 Business Segmentation by Revenue 2013
16.4.4 Business Segmentation by Revenue 2012 and 2013
16.4.5 Geographical Segmentation by Revenue 2013
16.4.6 Business Strategy
16.4.7 Recent Developments
16.4.8 SWOT Analysis

17. Other Reports in this Series

List of Exhibits

Exhibit 1: Market Research Methodology
Exhibit 2: Global IFE Market by Revenue 2013-2018 (US$ billion)
Exhibit 3: Global IFE Market 2013-2018 (units in million)
Exhibit 4: Global IFE Market by Geographical Segmentation 2013
Exhibit 5: Global IFE Market by Geographical Segmentation 2013-2018(units in million)
Exhibit 6: Global IFE Market 2013-2018 by Geographical Segmentation (Percent)
Exhibit 7: IFE Market in the APAC Region 2013-2018 (US$ billion)
Exhibit 8: IFE Market in the EMEA Region 2013-2018 (US$ billion)
Exhibit 9: IFE Market in the Americas 2013-2018 (US$ billion)
Exhibit 10: Global Eagle Entertainment: Business Segmentation by Revenue 2013
Exhibit 11: Global Eagle Entertainment: Business Segmentation by Revenue 2011-2013 (US$ million)
Exhibit 12: Global Eagle Entertainment: Geographical Segmentation by Revenue 2013
Exhibit 13: Panasonic Avionics: Product Segmentation
Exhibit 14: Rockwell Collins: Business Segmentation by Revenue 2013
Exhibit 15: Rockwell Collins: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 16: Rockwell Collins: Geographical Segmentation by Revenue 2013
Exhibit 17: Thales: Business Segmentation by Revenue 2013
Exhibit 18: Thales: Business Segmentation by Revenue 2012 and 2013 (US$ million)
Exhibit 19: Thales: Geographical Segmentation by Revenue 2013

Published By: Infiniti Research Limited
Product Code: Infiniti Research Limited4199


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