Global 2D Gesture Recognition Market 2012-2016

Published: August 2013
No. of Pages: 103
   

TechNavio's analysts forecast the Global 2D Gesture Recognition market to grow at a CAGR of 26.4 percent over the period 2012-2016. One of the key factors contributing to this market growth is the need for cost-effective gesture recognition solutions. The Global 2D Gesture Recognition market has also been witnessing an increasing number of acquisitions of pure-play gesture recognition technology companies by larger corporations. However, the lack of standardization in gesture movements could pose a challenge to the growth of this market.

TechNavio's report, the Global 2D Gesture Recognition Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in the Americas and the EMEA and APAC regions; it also covers the Global 2D Gesture Recognition market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

The key vendors dominating this space include Cognitec Systems GmbH, Cognivue Corp., eyeSight Mobile Technologies Ltd., GestureTek Technologies Inc., Omek Interactive Ltd., PointGrab Ltd., and SoftKinetic Inc.

The other vendors mentioned in this report are Cross Match Technologies Inc., Elliptic Labs, Irisguard Inc., Intel Corp., Microchip Technology Inc., Pebbles Ltd., Pyreos Ltd., Qualcomm Inc., and Thalmic Labs Inc.

Key questions answered in this report:

  • What will the market size be in 2016 and what will be the growth rate?
  • What are key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by key vendors?
  • What are the strengths and weaknesses of each of these key vendors?

Global 2D Gesture Recognition Market 2012-2016

Table of Contents

1. Executive Summary

2. Scope of the Report
2.1 Market Overview
2.2 Product Offerings

3. Market Research Methodology
3.1 Market Research Process
3.2 Research Design
3.3 Research Methodology

4. List of Abbreviations

5. Introduction

6. Market Description
6.1 Introduction to Gesture Recognition
6.1.1 Working of Gesture Recognition Technology

7. Types of Gestures
7.1.1 Hand Gesture
7.1.2 Body Gesture
7.2 Evolution of Gesturing Recognition
7.2.1 1919: Etherphone/Theremin
7.2.2 Mid 1970s: Videoplace
7.2.3 1993: ALIVE system
7.2.4 2003: EyeToy
7.2.5 2005: Canesta EP DevKit
7.3 Description of Gesture Recognition System
7.3.1 Gesture Modelling
7.3.2 Gesture Analysis
7.3.3 Gesture Recognition
7.4 Implementation of Gesture Recognition
7.5 Types of Gesture Recognition Technology
7.5.1 2D Interface
7.5.2 3D Interface
7.6 Applications of Gesture Recognition
7.7 End-users of 2D Gesturing Recognition
7.7.1 Automotive Sector
7.7.2 Consumer Electronics
7.7.3 Transit Sector
7.8 Input Devices Supporting 2D Recognition

8. Market Landscape
8.1 Market Overview
8.1.1 Product Lifecycle of Gesture Recognition Technologies
8.2 Global Gesture Recognition Market
8.2.1 Market Size and Forecast
8.3 Global 2D Gesture Recognition Market
8.3.1 Market Size and Forecast
8.3.2 Global 2D Gesture Recognition Market as a Percentage of Global Gesture Recognition Market
8.3.3 Global 2D Gesture Recognition Market as a Percentage of Global Gesture Recognition Market 2012-2016
8.4 Five Forces Analysis

9. End-user Segmentation
9.1 Global 2D Gesturing Recognition Market by End-user Segmentation 2012-2016
9.2 Global 2D Gesturing Recognition Market in Automotive Sector
9.2.1 Market Size and Forecast
9.3 Global 2D Gesturing Recognition Market in Consumer Electronics Sector
9.3.1 Market Size and Forecast
9.4 Global 2D Gesturing Recognition Market in Transit Sector
9.4.1 Market Size and Forecast

10. Comparative Study of 2D Gesture Recognition in Various Sectors
10.1 Consumer Segment
10.2 Commercial Segment

11. Geographical Segmentation
11.1 Global 2D Gesture Recognition Market by Geographical Segmentation 2012-2016
11.2 2D Gesture Recognition Market in the Americas
11.2.1 Market Size and Forecast
11.3 2D Gesture Recognition Market in the EMEA Region
11.3.1 Market Size and Forecast
11.4 2D Gesture Recognition Market in the APAC Region
11.4.1 Market Size and Forecast

12. Buying Criteria

13. Market Growth Drivers

14. Drivers and their Impact

15. Market Challenges

16. Impact of Drivers and Challenges

17. Market Trends

18. Trends and their Impact

19. Vendor Landscape
19.1 Competitive Scenario
19.1.1 Key News
19.2 Competitive Analysis
19.3 Other Prominent Vendors

20. Key Vendor Analysis
20.1 Cognitec Systems GmbH
20.1.1 Business Overview
20.1.2 Business Segmentation
20.1.3 Key Information
20.1.4 SWOT Analysis
20.2 Cognivue Corp.
20.2.1 Business Overview
20.2.2 Business Segmentation
20.2.3 Key Information
20.2.4 SWOT Analysis
20.3 GestureTek Technologies Inc.
20.3.1 Business Overview
20.3.2 Business Segmentation
20.3.3 Key Information
20.3.4 SWOT Analysis
20.4 Omek Interactive Ltd.
20.4.1 Business Overview
20.4.2 Business Segmentation
20.4.3 Key Information
20.4.4 SWOT Analysis
20.5 PointGrab Ltd.
20.5.1 Business Overview
20.5.2 Business Segmentation
20.5.3 Key Information
20.5.4 SWOT Analysis
20.6 SoftKinetic Inc.
20.6.1 Business Overview
20.6.2 Business Segmentation
20.6.3 Key Information
20.6.4 SWOT Analysis
20.7 eyeSight Mobile Technologies Ltd.
20.7.1 Business Overview
20.7.2 Business Segmentation
20.7.3 Key Information
20.7.4 SWOT Analysis

21. Other Reports in this Series

List of Exhibits

Exhibit 1: Market Research Methodology
Exhibit 2: Working of Gesture Recognition Technology
Exhibit 3: Types of Gestures
Exhibit 4: Gesture Recognition System
Exhibit 5: Types of Gesture Recognition
Exhibit 6: End-users of 2D Gesturing Recognition
Exhibit 7: Product Lifecycle of Gesture Recognition Technologies
Exhibit 8: Global Gesture Recognition Market 2012-2016 (US$ million)
Exhibit 9: Global 2D Gesture Recognition Market 2012-2016 (US$ million)
Exhibit 10: Global 2D Gesture Recognition Market as a Percentage of Global Gesture Recognition Market 2012 (percentage)
Exhibit 12: Global 2D Gesture Recognition Market as a Percentage of Global Gesture Recognition Market 2012-2016 (percentage)
Exhibit 13: Global 2D Gesture Recognition Market by End-users Segmentation 2012
Exhibit 14: Global 2D Gesturing Recognition Market by End-user Segmentation 2012-2016 (percentage)
Exhibit 15: Global 2D Gesturing Recognition Market in Automotive Sector (US$ million)
Exhibit 16: Global 2D Gesturing Recognition Market in Consumer Electronics Sector (US$ million)
Exhibit 17: Global 2D Gesturing Recognition Market in Transit Sector (US$ million)
Exhibit 18: Comparative Study of 2D Gesture Recognition in Consumer Segment 2012-2016
Exhibit 19: Comparative Study of 2D Gesture Recognition in Commercial Segment 2012-2016
Exhibit 20: Global 2D Gesture Recognition Market by Geographical Segmentation 2012
Exhibit 21: Global 2D Gesture Recognition Market by Geographical Segmentation 2012-2016 (percentage)
Exhibit 22: 2D Gesture Recognition Market in the Americas 2012-2016 (US$ million)
Exhibit 23: 2D Gesture Recognition Market in the EMEA Region 2012-2016 (US$ million)
Exhibit 24: 2D Gesture Recognition Market in the APAC Region (US$ million)
Exhibit 25: Business Segmentation of Cognitec Systems GmbH
Exhibit 26: Business Segmentation of CogniVue Corp.
Exhibit 27: Business Segmentation of GestureTek Technologies Inc.
Exhibit 28: Business Segmentation of Omek Interactive Ltd.
Exhibit 29: Business Segmentation of PointGrab Ltd.
Exhibit 30: Business Segmentation of
Exhibit 31: Business Segmentation of eyeSight Mobile Technologies Ltd.

Published By: Infiniti Research Limited
Product Code: Infiniti Research Limited2714


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